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fire effect

by Luke Fennell · in General Discussion · 05/23/2009 (12:09 am) · 1 replies

hey. my name is Luke and i a new to TGEA

i am studying I.T and i have a Class on TGEA. although i want to be a web designer i really need to get some help on my assignment.

i have a campfire set up. but it needs the fire. how do you do this? i may have been told once but i forgot. i will probably need more help also so i do have msn if someone can help me.


thanks for helping.

P.S just ask for my msn if you can help. would help me so much thanks.

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#1
05/23/2009 (7:19 am)
From inside the Mission Editor, press F11 in-game, you'll want to get near to where you need the campfire. Switch to the Creator panel (F4) -> Mission Objects -> Environment -> Particle Emitter.

This will then give you a dialog requesting a "Name" and has two drop-down boxes: one for "datablock", and one for "Particle data" -- the definitions for which are contained in a script file called "chimneyFire.cs". If you create your own you can place them in any file that gets exec'd.

Name your particle emitter, and make your selections from the dropdown boxes. Whatever you chose will then appear at the location you were looking at. You can now move this particle effect much like any other object.

If you want to modify the particle effect you can use the Particle Editor (F5) -- but be aware that it saves the resulting datablocks in the Creator directory and you will need to change a "new" to "datablock" (you'll see it) and then move the datablock somewhere to be exec'd.