Game Development Community

Concatenating audio files on the fly?

by BeyondtheTech · in iTorque 2D · 05/22/2009 (12:58 pm) · 0 replies

This is more of a general TGB/Torque question, but since I'm developing for the iPhone, I'll ask it here.

Is there a (-n easy) way to chain a series of audio files for playback?

For instance, "You found" "two" "hundred" "gold coins!" would be individual files, to which I would queue them up on a single channel.

This would be a neat trick that I would really like to take advantage of, as it would save a lot of time, effort, and file space for broken down audio files.