Need some Help with TX 3D Builder
by Wesley McDermott · in Torque X 3D · 05/19/2009 (12:15 pm) · 5 replies
Hi,
I am trying to evalutate TX 3D Builder, however I can't figure it out beyond running the sample template. It seems from searching the forums there aren't any tutorials or documentation on TX 3D Builder. Does anyone know of any documentation? I can't do anything with this tool at this point. From the description on the webstite, TX 3D Builder looks like an amazing tool. I'd really like to incorporate Torque into my projects. If anyone knows anything about Builder or how to use it, I'd greatly appreciate any advice on how I can learn to use it.
The Demo talks about particles, materials and advanced lighting. How do I use these assets in a Builder scene?
Is the Torque 3D engine different from the Torque X 3D Builder? It seems that the screen shots for Torque 3D have different Builder interfaces.
Thanks!
Wes
I am trying to evalutate TX 3D Builder, however I can't figure it out beyond running the sample template. It seems from searching the forums there aren't any tutorials or documentation on TX 3D Builder. Does anyone know of any documentation? I can't do anything with this tool at this point. From the description on the webstite, TX 3D Builder looks like an amazing tool. I'd really like to incorporate Torque into my projects. If anyone knows anything about Builder or how to use it, I'd greatly appreciate any advice on how I can learn to use it.
The Demo talks about particles, materials and advanced lighting. How do I use these assets in a Builder scene?
Is the Torque 3D engine different from the Torque X 3D Builder? It seems that the screen shots for Torque 3D have different Builder interfaces.
Thanks!
Wes
About the author
#2
Thanks for the info. Its very disappointing that there isn't any docs or tutorials. I'd really like to use 3D Builder, but I can't figure out anything with it. I was able to import and FBX model, but I have no idea how to setup any animation on the model or add cameras.
The description on the site makes it sound very useful, but with the demo, I don't see much of the functionality mentioned on the site. I've been waiting for 3D Builder to become available for so long, but from this demo and the lack of documentation, I can't justify buying it.
05/19/2009 (8:12 pm)
Hey Trent, Thanks for the info. Its very disappointing that there isn't any docs or tutorials. I'd really like to use 3D Builder, but I can't figure out anything with it. I was able to import and FBX model, but I have no idea how to setup any animation on the model or add cameras.
The description on the site makes it sound very useful, but with the demo, I don't see much of the functionality mentioned on the site. I've been waiting for 3D Builder to become available for so long, but from this demo and the lack of documentation, I can't justify buying it.
#3
John K's book may have more info on using the builder than the docs (they say it should be the official docs for the engine), but I can't say because I don't have it (yet).
I whine a lot about GG's docs and such, but the truth is their engine is quite powerful, and I'm quite lazy :)
I hope they rectify the builder soon though, to be adverstised as such then work like an alpha rather than release build is not nice.
05/19/2009 (8:53 pm)
I think a lot of people have been waiting for a long time. I was very disappointed too, but considering my own engine has been going in the same direction of TX, I'm still considering it as an option, as the builder is not essential to using the engine, and most importantly I feel is that you get the source code, which if you're not a beginner at programming, allows you to explore the source and see how it works. Being a C# programmer for a large US company (based in Beaverton, Oregon of all places, hi GG!), I feel I will be better able to understand the source of TX over TGEA (which I currently own).John K's book may have more info on using the builder than the docs (they say it should be the official docs for the engine), but I can't say because I don't have it (yet).
I whine a lot about GG's docs and such, but the truth is their engine is quite powerful, and I'm quite lazy :)
I hope they rectify the builder soon though, to be adverstised as such then work like an alpha rather than release build is not nice.
#4
05/19/2009 (9:28 pm)
I found if you add a blank torque object (or any object) from the asset brower, then go to properties and click the round green button with a plus, you can add all sorts of components, including a particle emitter. There's a bunch of properties, but no editor like we're expecting to see (that I've found anyway) and no particles show, but it's something different...
#5
05/20/2009 (6:09 am)
Yes, I saw that you could add components as well. However, just as you said, I couldn't find an editor and nothing shows in the scene. This is very fustrating. If only there were some tutorials.
Torque Owner Trent
It has a paragraph or two on using it, but that's all, probably nothing you haven't already worked out. As best I know, the rest of us are in the same boat as you.
I see the same particle and material editors being talked about, but I'm clueless on where to find them.
Yes, Torque 3D is different to Torque X 3D. It's a C++ engine, and the flagship product of GG.