Bug in the terrain terraform editor
by Frans Van Nispen · in Torque Game Engine · 02/04/2003 (1:18 pm) · 7 replies
Hi,
selecting the Turbulence operation in the terraform editor crashes the demoapp.
Also the add and remove dirt in the terrain editor do not seem to work here, they just adjust the height of the map.
selecting the Turbulence operation in the terraform editor crashes the demoapp.
Also the add and remove dirt in the terrain editor do not seem to work here, they just adjust the height of the map.
#2
- what platform, OS, machine, etc.
- what renderer
- what build (HEAD?)
d
02/04/2003 (7:41 pm)
Just to clarify:- what platform, OS, machine, etc.
- what renderer
- what build (HEAD?)
d
#3
The build I used for this:
Windows 2000, 1.1.2
02/05/2003 (12:45 am)
It seemed more logical to me that the add dirt would add some darker texture.The build I used for this:
Windows 2000, 1.1.2
#4
02/05/2003 (5:04 am)
It's logical that add dirt "adds dirt" and since the gorund is dirt it adds more ground. If you want to make the ground look like dirt you need to paint it.
#5
Now there are two commands on the menu to add more ground.
Sure, I understand that you would need to paint it to make it dirty, and this can be done already.
Just think the terms are confusing here. It is not that important, as I now know the idea behind it. At first I thought it was a bug.
02/05/2003 (6:19 am)
I still have to disagree here.Now there are two commands on the menu to add more ground.
Sure, I understand that you would need to paint it to make it dirty, and this can be done already.
Just think the terms are confusing here. It is not that important, as I now know the idea behind it. At first I thought it was a bug.
#6
Either way it's simple terminology and not big deal. ;)
02/05/2003 (12:01 pm)
"Add dirt" actualy "pours" dirt onto the terrain. The other methods simply set the height of the terrain. Hence the difference.Either way it's simple terminology and not big deal. ;)
#7
for details
Win2000
P4 2Ghz Geforce4
1.1.2
stock editor code (no changes)
Aaron
02/05/2003 (12:41 pm)
lol, well to get back to the bug issue...I've also seen this happen so you're not alone here. Though it happened to me by using smoothing after using turbulance.for details
Win2000
P4 2Ghz Geforce4
1.1.2
stock editor code (no changes)
Aaron
Associate Kyle Carter