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How to build collision for my in-game models?

by Yuan Cui · in Technical Issues · 05/17/2009 (6:42 pm) · 3 replies

Hi there

I'm a beginner on Torque.
I want to know some clues about how to build collision and physics properties for my 3D objects in-game. Is there any good tutorial on the internet or where can I find them?

Also what does Torque constructor do and Why do I need it?

Thanks very much!


#1
05/17/2009 (7:02 pm)
This is totally dependant on the engine you decide to buy.

For tge/tgea, you would add a second mesh named Col-1 or, if you are using tgea/T3d, you can just make your objects and use polysoup for collision. ( you tick a box in the object inspector inside the game)

Constructor is a bsp based modeling program. If you are using tge, I would suggest getting it. You use it to make your buildings that you can go in and out of.

#2
05/17/2009 (9:58 pm)
Thanks. but could you give me a detailed process, or tutorials that I can find?
Should I create the Col-1 object before I click "embed" on the exporter? what kind of relationship it should be on the schematic nodes?
I tried to simply create the Col-1 mesh outside the original model and it wouldn't create any sort of collision after I import the model into the game.
Thanks.
#3
05/18/2009 (12:33 am)
Link series to follow at the top of the page.
Support -> Documentation -> Art