How to build collision for my in-game models?
by Yuan Cui · in Technical Issues · 05/17/2009 (6:42 pm) · 3 replies
Hi there
I'm a beginner on Torque.
I want to know some clues about how to build collision and physics properties for my 3D objects in-game. Is there any good tutorial on the internet or where can I find them?
Also what does Torque constructor do and Why do I need it?
Thanks very much!
I'm a beginner on Torque.
I want to know some clues about how to build collision and physics properties for my 3D objects in-game. Is there any good tutorial on the internet or where can I find them?
Also what does Torque constructor do and Why do I need it?
Thanks very much!
About the author
#2
Should I create the Col-1 object before I click "embed" on the exporter? what kind of relationship it should be on the schematic nodes?
I tried to simply create the Col-1 mesh outside the original model and it wouldn't create any sort of collision after I import the model into the game.
Thanks.
05/17/2009 (9:58 pm)
Thanks. but could you give me a detailed process, or tutorials that I can find?Should I create the Col-1 object before I click "embed" on the exporter? what kind of relationship it should be on the schematic nodes?
I tried to simply create the Col-1 mesh outside the original model and it wouldn't create any sort of collision after I import the model into the game.
Thanks.
#3
Support -> Documentation -> Art
05/18/2009 (12:33 am)
Link series to follow at the top of the page.Support -> Documentation -> Art
Torque Owner Mike Rowley
Mike Rowley
For tge/tgea, you would add a second mesh named Col-1 or, if you are using tgea/T3d, you can just make your objects and use polysoup for collision. ( you tick a box in the object inspector inside the game)
Constructor is a bsp based modeling program. If you are using tge, I would suggest getting it. You use it to make your buildings that you can go in and out of.