Game Development Community

Ideal dev tool list

by William Mitchell · in General Discussion · 02/04/2003 (6:37 am) · 7 replies

I am currently in the early stages of a MMORPG project (imperiumonline.com), but I would like to nail down the tools we should be using throughout the development process. If you could assemble an ideal list of open source and other development tools (starting with Torque, of course), what would it include? Since I'm asking from a MMORPG standpoint, please keep Joshua Ritter's ActionRPG.com work in mind as well.

Thanks for your help.

--W

#1
02/04/2003 (7:28 am)
The Torque FAQs lists the following:

"We currently support Visual C++, MinGW(free), CodeWarrior and GCC(free). To create 3D shapes for your projects you will need either 3DStudio MAX or Milkshape(shareware). Interior shapes can be created with Worldcraft(free) or QuArk(free)."

However, there are a lot of other tools and plug-in available so I am looking for additional suggestions.

Thanks.
--W.
#2
02/04/2003 (1:19 pm)
Development tools are a matter of personal preference... or group mandate. :)

I think that their suggestions are really good, at least for Windows work. I would suggest adding Textpad to the mix, as it's a great text editor.
#3
02/04/2003 (1:45 pm)
William, be careful: Hammer (Worldcraft) is free for non-comercial purposes, QuArk is under GPL license.
#4
02/04/2003 (1:48 pm)
I thought GarageGames negotiated a special license for people to use Worldcraft (Hammer?) for free and commercial Torque games?
#5
02/04/2003 (2:10 pm)
How would the GPL license impact us exactly?

Thanks.
W.
#6
02/04/2003 (7:31 pm)
It wouldn't, unless you're modifying Quark and releasing the changes.
#7
02/05/2003 (12:36 am)
So can we and can't we use Hammer to make a game with which is to be sold?