Problem compiling the engine
by Sebastiao P. de Almeida · in Torque Game Engine · 02/04/2003 (3:02 am) · 1 replies
Hello,
I'm having some strange errors when I try to compile the engine, I'm using Visual C++ 6, and windows 98, the errors I'm getting are
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
It goes on for another 375 itens, all in the opengl2d3d_Debug.exp... Anyone out there has any idea what I can do?
Thanks for the attention and any help...
I'm having some strange errors when I try to compile the engine, I'm using Visual C++ 6, and windows 98, the errors I'm getting are
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
It goes on for another 375 itens, all in the opengl2d3d_Debug.exp... Anyone out there has any idea what I can do?
Thanks for the attention and any help...
Associate Stefan Beffy Moises