FPMMORPG (or what am I getting myself into)
by Jason Yarnell · in Game Design and Creative Issues · 07/11/2001 (3:13 pm) · 2 replies
Hello all,
My company and I are looking for an idea of where we want to go with our first game and the current popular idea is a FPMMORPG. I love the idea but then I took a look at the requirements (non-game) that we would need.
Servers, high-end net access, tech support personnel, etc, etc. The imaginary numbers are staggering.
Is there anyone out there that has dealt with the production and consequent maintenance of an MMROPG that wouldn't mind throwing in a hint or two as to what I should expect?
Is it feasable to sell the design off to a publishing house?
My company and I are looking for an idea of where we want to go with our first game and the current popular idea is a FPMMORPG. I love the idea but then I took a look at the requirements (non-game) that we would need.
Servers, high-end net access, tech support personnel, etc, etc. The imaginary numbers are staggering.
Is there anyone out there that has dealt with the production and consequent maintenance of an MMROPG that wouldn't mind throwing in a hint or two as to what I should expect?
Is it feasable to sell the design off to a publishing house?
#2
07/11/2001 (6:52 pm)
I come from a history of Role-Playing games so I crave that open-ended atmosphere. Hence the reason for pursuing the online path. But I see the constant tech support as an issue as well. Finding the people to monitor the phones, so to speak, will be difficult.
Andrew \"wacko\" Spiering