Game Development Community

Changeable skins/properties

by Nate "Nateholio" Watson · in General Discussion · 02/03/2003 (11:00 am) · 4 replies

I am fairly certain that Torque supports on-the-fly skin changing for characters, but does it also support the changing of armor and other properties along with a skin change?

#1
02/03/2003 (11:52 am)
Being that the engine was originally developed for Tribes 2, I'd say that anything that was possible in T2 is possible in Torque, which this would fall under.

The short answer... yes.

The long answer, yes, but probably not without touching the code. I could be wrong as my project is not leading me down this *particualr* path, but I'd say that it is most definitely possible.
#2
02/10/2003 (12:22 am)
Should be easy yeah.
#3
02/10/2003 (2:19 am)
In T2 it seems to me that each armor was a separate model. It would be possible to switch out different parts as well, by mounting models at certain points on the body, but that would be a bit more difficult.

You can mount a shield to the arm and a flah to the back, so nothing stops you from mounting a helmet to the head or breastplate to the chest. Might get a bit trickier around joints though.
#4
02/10/2003 (2:46 am)
If you go with a segmented model you can use a resource that 21-6 released where you could turn objects visible or invisible in your .dts shape.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150