Changeable skins/properties
by Nate "Nateholio" Watson · in General Discussion · 02/03/2003 (11:00 am) · 4 replies
I am fairly certain that Torque supports on-the-fly skin changing for characters, but does it also support the changing of armor and other properties along with a skin change?
#2
02/10/2003 (12:22 am)
Should be easy yeah.
#3
You can mount a shield to the arm and a flah to the back, so nothing stops you from mounting a helmet to the head or breastplate to the chest. Might get a bit trickier around joints though.
02/10/2003 (2:19 am)
In T2 it seems to me that each armor was a separate model. It would be possible to switch out different parts as well, by mounting models at certain points on the body, but that would be a bit more difficult. You can mount a shield to the arm and a flah to the back, so nothing stops you from mounting a helmet to the head or breastplate to the chest. Might get a bit trickier around joints though.
#4
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
02/10/2003 (2:46 am)
If you go with a segmented model you can use a resource that 21-6 released where you could turn objects visible or invisible in your .dts shape. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
Torque Owner Kirby Webber
The short answer... yes.
The long answer, yes, but probably not without touching the code. I could be wrong as my project is not leading me down this *particualr* path, but I'd say that it is most definitely possible.