Game Development Community

Deformable terrain?

by Nix · in Torque Game Engine Advanced · 05/14/2009 (9:10 pm) · 2 replies

Basically I'm wondering if deformable terrain is present in-game...

What I'm thinking of is something relatively simple to show the effects of weapons fire on terrain. Sure one could use a decal but I'd like to actually change the 3d model to have a crater where a rocket hits...

This wouldn't be too difficult if the terrain were hex-based or tile-based as I could simply swap the current terrain tile/hex for a terrain tile/hex with the appropriate damage already modelled in but my understanding is that if I wanted the terrain editor to have an underlying hex grid then I'd have to programme that myself.

Am I off-base here? I'd appreciate any input as, really, this is going to be the determinant of whether or not I get Torque.

#1
05/14/2009 (9:57 pm)
There was a deformable terrain resource for TGE. It requires source code changes, and quite possibly a lot of headache to make it work for TGEa. But even then it would probably still leave a lot to be desired due to the nature of lightmaps only being loaded at mission start and the problem of networking the changes to the terrain in a multiplayer situation.
#2
05/14/2009 (10:18 pm)
Ah well I'm not assuming any sort of multiplayer play at all, just a simply single-player experience which I can use to improve my skills in modelling and coding. Making it a game keeps it a bit more fun and thus helps with my motivation :)