Deformable terrain?
by Nix · in Torque Game Engine Advanced · 05/14/2009 (9:10 pm) · 2 replies
Basically I'm wondering if deformable terrain is present in-game...
What I'm thinking of is something relatively simple to show the effects of weapons fire on terrain. Sure one could use a decal but I'd like to actually change the 3d model to have a crater where a rocket hits...
This wouldn't be too difficult if the terrain were hex-based or tile-based as I could simply swap the current terrain tile/hex for a terrain tile/hex with the appropriate damage already modelled in but my understanding is that if I wanted the terrain editor to have an underlying hex grid then I'd have to programme that myself.
Am I off-base here? I'd appreciate any input as, really, this is going to be the determinant of whether or not I get Torque.
What I'm thinking of is something relatively simple to show the effects of weapons fire on terrain. Sure one could use a decal but I'd like to actually change the 3d model to have a crater where a rocket hits...
This wouldn't be too difficult if the terrain were hex-based or tile-based as I could simply swap the current terrain tile/hex for a terrain tile/hex with the appropriate damage already modelled in but my understanding is that if I wanted the terrain editor to have an underlying hex grid then I'd have to programme that myself.
Am I off-base here? I'd appreciate any input as, really, this is going to be the determinant of whether or not I get Torque.
#2
05/14/2009 (10:18 pm)
Ah well I'm not assuming any sort of multiplayer play at all, just a simply single-player experience which I can use to improve my skills in modelling and coding. Making it a game keeps it a bit more fun and thus helps with my motivation :)
Associate Michael Hall
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