Really game only?
by Paul Jones · in General Discussion · 02/03/2003 (4:39 am) · 8 replies
Hi all, I am fired up to get into some Torque development, but need this initial issue clarified.
I know the EULA says "...only for purposes of making source code and object code for electronic single or multi-player games ("Games")..."
Does this really mean to say Torque can only be used to make a game? What if I want to use it in a program that is not a game? If it is not allowed, is there a reason?
I know the EULA says "...only for purposes of making source code and object code for electronic single or multi-player games ("Games")..."
Does this really mean to say Torque can only be used to make a game? What if I want to use it in a program that is not a game? If it is not allowed, is there a reason?
#2
After months of delay from Sierra, we are finally able to announce all of the details of our Commercial License. Look for more information soon.
Jeff Tunnell GG
02/03/2003 (8:48 am)
Torque is intended for use as a game development platform for very small companies. That phrase is in there to protect against the indie version of the Torque being used by government, or venture funded start ups, or big attorneys, or architects, etc. The intent of the current EULA is to help small developers be able to compete with the big guys. However, if you are an individual developer and want to use the Torque for purposes other than making games that is OK. After months of delay from Sierra, we are finally able to announce all of the details of our Commercial License. Look for more information soon.
Jeff Tunnell GG
#3
You're a sick, sick man. ;-)
-Eric
02/03/2003 (9:12 am)
Quote:For instance, Microsoft Excel is a free form exploration "game" where you are provided with a rich toolset of numerical manipulation tools...
You're a sick, sick man. ;-)
-Eric
#4
02/03/2003 (9:14 am)
Actually...Excel has a "flight sim" hidden in it. I forgot how to get to it..something involving a specific entry in a specific cell and holding a specific combination of buttons while clicking the help button on the about dialog box. Its pretty weird.
#5
1. On a new Worksheet, Press F5
2. Type X97:L97 and hit enter
3. Press the tab key
4. Hold Ctrl-Shift
5. Click on the Chart Wizard toolbar button
6. Use mouse to fly around - Right button forward/ Left button reverse
As far as gameplay it sux..and the story is lacking... (C:
02/03/2003 (9:23 am)
For those interested:1. On a new Worksheet, Press F5
2. Type X97:L97 and hit enter
3. Press the tab key
4. Hold Ctrl-Shift
5. Click on the Chart Wizard toolbar button
6. Use mouse to fly around - Right button forward/ Left button reverse
As far as gameplay it sux..and the story is lacking... (C:
#6
Jeff, are you talking about a license where GG would submit a game to Sierra and they'd decide if they wanted to publish it in a box? I know at the beginning of GG that this was the idea, but I had figured it just never happened.
-Eric F., MRT
02/03/2003 (9:31 am)
Quote: After months of delay from Sierra, we are finally able to announce all of the details of our Commercial License. Look for more information soon.
Jeff, are you talking about a license where GG would submit a game to Sierra and they'd decide if they wanted to publish it in a box? I know at the beginning of GG that this was the idea, but I had figured it just never happened.
-Eric F., MRT
#7
Jeff
02/03/2003 (10:20 am)
No, I'm talking about the license for companies making over $500K in revenues per year.Jeff
Associate Ben Garney
There are a few people out there who are using Torque for non-game purposes - visualization of architecture, for instance. I am not aware that they have taken any route different from what those of us developing games have taken. Just replace "game" with "application" and treat everything in the same wise.
Those are my two cents. I'm sure there's a GG employee out there with a definitive statement.