Some Questions ...
by Freddy · in Torque Game Engine · 02/03/2003 (3:47 am) · 7 replies
Hello :)
I ve just got the Torque engine some weeks ago and played arround a little bit. But before I invest more time I have a few questions.
I plan to make a MMORPG. This type of games have some special requirements.
1. Are there any features in the engine that allows me to set up several game zones on different servers?
2. Is there a feature for database connections and if wich database ?
3. I havent found much 2D functions yet - maybe you can tell me where I can find em :)) I need to mix up 3D and 2D graphics.
4. We are using Maya - is there any converter or exporter that could help me ?
5. Are there any features that helps me to handle a massive number of online players ?
looking forward to get some new information :))
Freddy
I ve just got the Torque engine some weeks ago and played arround a little bit. But before I invest more time I have a few questions.
I plan to make a MMORPG. This type of games have some special requirements.
1. Are there any features in the engine that allows me to set up several game zones on different servers?
2. Is there a feature for database connections and if wich database ?
3. I havent found much 2D functions yet - maybe you can tell me where I can find em :)) I need to mix up 3D and 2D graphics.
4. We are using Maya - is there any converter or exporter that could help me ?
5. Are there any features that helps me to handle a massive number of online players ?
looking forward to get some new information :))
Freddy
#2
2) Not out of the box but there are resources available for both MySQL and ODBC.
3) Look in the dgl section of the engine. There's support for 2D primatives there. Without knowing what sort of 2D work you need to do I can't help you much beyond that.
4) Not sure. We don't use Maya so we've not looked into it.
5) Not out of the box. In fact I believe the limit is something like 64 players per server by default.
There are a few TGE based MMORPGs underway.
Joshua Ritter's "ActionRPG" is one. ActionRPG is a complete project, in that Joshua is working on both the game and it's content (AFAIK).
While my own project "GORPE" (Generic Online RolePlaying Engine) is another. GORPE is an engine project. We're focusing on the tools, and engine side of things only. Our goal is for GORPE to be positioned as a sort of middleware with TGE as one possible (and for now the only) 3D backend. The only "game" to come out of GORPE for quite some time will be our demo/prototype, once the engine is functionaly complete we'll worry about the much more massive step of content.
There are a few more I believe but those are the ones I'm familiar with. If you're interested Johsua has expressed a need for help. We're also looking for contributers.
02/03/2003 (6:16 am)
1) Not out of the box no. TGE is client server only. No server to server communication.2) Not out of the box but there are resources available for both MySQL and ODBC.
3) Look in the dgl section of the engine. There's support for 2D primatives there. Without knowing what sort of 2D work you need to do I can't help you much beyond that.
4) Not sure. We don't use Maya so we've not looked into it.
5) Not out of the box. In fact I believe the limit is something like 64 players per server by default.
There are a few TGE based MMORPGs underway.
Joshua Ritter's "ActionRPG" is one. ActionRPG is a complete project, in that Joshua is working on both the game and it's content (AFAIK).
While my own project "GORPE" (Generic Online RolePlaying Engine) is another. GORPE is an engine project. We're focusing on the tools, and engine side of things only. Our goal is for GORPE to be positioned as a sort of middleware with TGE as one possible (and for now the only) 3D backend. The only "game" to come out of GORPE for quite some time will be our demo/prototype, once the engine is functionaly complete we'll worry about the much more massive step of content.
There are a few more I believe but those are the ones I'm familiar with. If you're interested Johsua has expressed a need for help. We're also looking for contributers.
#3
ActionRPG will have it's initial source release in 2003 ... this will provide a solid and well thought out groundwork to launch the project from... I will be blanketing the internet with announcements and cries for help at that time...
-J
02/03/2003 (6:29 am)
ActionRPG is the framework... there is a seperate game project (using ActionRPG) which is currently on hold until it becomes manageable.ActionRPG will have it's initial source release in 2003 ... this will provide a solid and well thought out groundwork to launch the project from... I will be blanketing the internet with announcements and cries for help at that time...
-J
#4
The ActionRPG looks like a really neart Project.
Another small Question
Can I use the source code of the torque engine at my own will? That means I take parts out to use them?
Freddy
02/06/2003 (4:06 am)
Thank you all for the fast respond.The ActionRPG looks like a really neart Project.
Another small Question
Can I use the source code of the torque engine at my own will? That means I take parts out to use them?
Freddy
#5
02/06/2003 (5:50 am)
As long as you're not selling those parts or sharing those parts with non-license holders yes. However you may find that taking pieces out is more challange than it's worth in many cases.
#6
Thats true. But I think the performance without to do all in scripts is significant higher - then now.
The Demo App is lagging me out at a 2.4GHz Pentium and 1GB RAM.
Freddy
02/06/2003 (5:54 pm)
Thank you.Thats true. But I think the performance without to do all in scripts is significant higher - then now.
The Demo App is lagging me out at a 2.4GHz Pentium and 1GB RAM.
Freddy
#7
02/06/2003 (6:26 pm)
Joshua: if I have the time, feel free to throw a request for help in my direction. :)
Torque Owner JC
There are some people working on making Torque capable of being a MMOG engine, but no one has completed the task yet. www.actionrpg.com seems to be pretty promising.