Game Development Community

Shaders?

by Devon Ly · in General Discussion · 02/02/2003 (8:06 am) · 2 replies

What exactly would be involved if one were to implement pixel and vertex shader capabilities into Torque?

#1
02/02/2003 (8:19 am)
Umm, just query for the appropriate extension and load the shaders before rendering.

If you want anything more specific, I'd suggest asking in the private SDK forums.
#2
02/02/2003 (9:28 am)
It actually doesn't take that much at all to put shaders in Torque.


Putting useful shaders in that work on more than just ATI or NVidia cards is much more difficult. Suffice to say, you probably don't want to bother.