Ruins&Bunkers model pack
by Dejan Cicic · in General Discussion · 05/13/2009 (8:08 am) · 20 replies
Dear Friends,
we released new - Ruins&Bunkers 1. model pack

28 models (15 unique + LOD stages) with textures in png format, ready to use in your 3D work.
Buildings have LOD stages included.
Color, spec, normal maps included!
More details on
WWW.DEXSOFT-GAMES.COM
DEXSOFT Team.
we released new - Ruins&Bunkers 1. model pack

28 models (15 unique + LOD stages) with textures in png format, ready to use in your 3D work.
Buildings have LOD stages included.
Color, spec, normal maps included!
More details on
WWW.DEXSOFT-GAMES.COM
DEXSOFT Team.
#3
I just want to show some Torque images from this pack. It is Showtool only, so please dont expect any bloom, shadows, spec or bump maps:


Regards
05/13/2009 (11:57 pm)
Hi,I just want to show some Torque images from this pack. It is Showtool only, so please dont expect any bloom, shadows, spec or bump maps:


Regards
#4
we released new - Dungeon&Tomb texture pack

More than 300 textures, 62 base textures with additional diffuse, specularity, height and normal map. We offer you textures in tga format, 1024*1024 px size, ready to use in your 3D work.
Hand painted Height maps for fantastic shaders for your game!
All textures are tilable!
Please get your FREE samples!
More details on
WWW.DEXSOFT-GAMES.COM
DEXSOFT Team.
06/04/2009 (11:25 pm)
Dear Friends,we released new - Dungeon&Tomb texture pack

More than 300 textures, 62 base textures with additional diffuse, specularity, height and normal map. We offer you textures in tga format, 1024*1024 px size, ready to use in your 3D work.
Hand painted Height maps for fantastic shaders for your game!
All textures are tilable!
Please get your FREE samples!
More details on
WWW.DEXSOFT-GAMES.COM
DEXSOFT Team.
#5
06/04/2009 (11:48 pm)
These are very nice. If I wasn't in a medieval theme I would check these out further.
#7
06/09/2009 (3:40 am)
Only question I have is that I noticed, on your site that there is no collision for the dts models. I'm not an artist nor am I even a beginner at working with 3d models. Is it possible to get them with collision ?
#9
www.youtube.com/watch?v=LHyXLAZkxlw
06/12/2009 (3:13 am)
Here is a video of a real-time scene rendered in Torque:www.youtube.com/watch?v=LHyXLAZkxlw
#10
Only issue I have is the no collision. The LOD comment was alittle vague.
06/12/2009 (6:37 am)
I'm not one to usually buy other peoples models, but I must say you guys do nice work at a price that can't be beat.Only issue I have is the no collision. The LOD comment was alittle vague.
#11
But these are definitely professional quality.
What's the poly/tri/quadcount on the Desert Oasis model?
Thanks!
Tony
06/12/2009 (8:50 am)
I gotta admit, I'm highly impressed. Usually I look at a a model and think "I can do that."But these are definitely professional quality.
What's the poly/tri/quadcount on the Desert Oasis model?
Thanks!
Tony
#12
06/14/2009 (12:18 pm)
There is a pdf file at the Dexsoft website displaying all tri and material counts.
#13
06/14/2009 (5:48 pm)
Holy cow thats awesome work.
#14

All the images at the page are rendered in realtime with real-time shadow-mapping.
06/22/2009 (1:33 am)
And a new pack again:
All the images at the page are rendered in realtime with real-time shadow-mapping.
#16
The European foliage pack is looking good though. :)
06/25/2009 (1:08 am)
Hey Frank, does the Ruins and Bunkers pack support Torque 3D? Some of the models work but some of them get the completely wrong texture. :(The European foliage pack is looking good though. :)
#17
06/25/2009 (2:21 am)
@Frank - You guys make some great quality art... let us know if there is anything we can do in Torque 3D to make your packs work and look better.
#18
Sorry for the inconveniences. I have to check this pack. But I already have an idea:
I realized that models in DTS format with more than 10 thousand polygons create bad rendering (missing polygons or missing textures). But it works fine when I split the models into sub-meshes, each with less than 10 thousand polygons.
Maybe this is the problem in the files you mentioned. The trees will not create these problems because they do not have that many polies.
Tom Spilman:
Thanks for the offer. I have lots of ideas. Maybe we can talk about this in more detail via MSN (info add geppert-software.de) or email (frank add dexsoft-games.de).
06/25/2009 (11:33 pm)
Philip M:Sorry for the inconveniences. I have to check this pack. But I already have an idea:
I realized that models in DTS format with more than 10 thousand polygons create bad rendering (missing polygons or missing textures). But it works fine when I split the models into sub-meshes, each with less than 10 thousand polygons.
Maybe this is the problem in the files you mentioned. The trees will not create these problems because they do not have that many polies.
Tom Spilman:
Thanks for the offer. I have lots of ideas. Maybe we can talk about this in more detail via MSN (info add geppert-software.de) or email (frank add dexsoft-games.de).
#19
European Foliage and Trees 2. model pack

73 models: 31 unique models, plus up to 2 LOD stages per model.
Textures up to 1024*1024 px size in TGA format (including height, spec and normalmaps), ready to use in your 3D work.
FIRST WEEK REBATE OFFER: 19.99 ONLY - 33% off!!!
instead of 29.99
End of rebate: 12. 07. 2009!
More details on
WWW.DEXSOFT-GAMES.COM
07/05/2009 (2:19 am)
Here is another foliage pack for autumn, winter and spooky scenery:European Foliage and Trees 2. model pack

73 models: 31 unique models, plus up to 2 LOD stages per model.
Textures up to 1024*1024 px size in TGA format (including height, spec and normalmaps), ready to use in your 3D work.
FIRST WEEK REBATE OFFER: 19.99 ONLY - 33% off!!!
instead of 29.99
End of rebate: 12. 07. 2009!
More details on
WWW.DEXSOFT-GAMES.COM
#20
07/05/2009 (12:08 pm)
All of this looks absolutely amazing.

Torque 3D Owner Daniel Buckmaster
The texture work is fantastic (from what I can see of the small pictures ;P). Have you considered a texture pack?