Basic mouse capture failed to enable!
by Randall Helzerman · in Torque Game Engine · 02/01/2003 (9:44 pm) · 7 replies
Hi smart people,
When I launch the example project from the command line, I don't
get any mouse control. And sure enough, when I look at the console.log
file, I get "Basic mouse capture failed to enable!".
I've got a Powerbook G4, the mouse is fine. Any clue as to what is up?
Thanks,
Randy
When I launch the example project from the command line, I don't
get any mouse control. And sure enough, when I look at the console.log
file, I get "Basic mouse capture failed to enable!".
I've got a Powerbook G4, the mouse is fine. Any clue as to what is up?
Thanks,
Randy
#2
finder as well :-( I'd appreciate muchly any time you could give.
-Randy
02/03/2003 (6:14 pm)
Unfortunately, the behavior is quite similar when launched from thefinder as well :-( I'd appreciate muchly any time you could give.
-Randy
#3
What exactly are you/aren't you seeing in functionality?
If running windowed, the GUI cursor should show up when the mouse cursor is inside the TGE running window, and the mac cursor should show up otherwise.
When entering a mission, things are more tricky. The mouse is taken over completely and hidden while the app is frontmost, and should release when in bg.
So, if you can describe further, I'll try to tell you what I think is happening. At the moment, I don't have a clue. ;)
d
02/04/2003 (7:45 pm)
FYI - my local X builds do that too. That's just an outdated message.What exactly are you/aren't you seeing in functionality?
If running windowed, the GUI cursor should show up when the mouse cursor is inside the TGE running window, and the mac cursor should show up otherwise.
When entering a mission, things are more tricky. The mouse is taken over completely and hidden while the app is frontmost, and should release when in bg.
So, if you can describe further, I'll try to tell you what I think is happening. At the moment, I don't have a clue. ;)
d
#4
I noticed that joystickEnable() is not implemented. But is there a way to use a joystick in the game?
Thanks
02/04/2003 (8:56 pm)
David,I noticed that joystickEnable() is not implemented. But is there a way to use a joystick in the game?
Thanks
#5
I've got a Powerbook G4 (667) and I did a bit of testing with the Apple Pro Mouse, a Logitech Cordless MX Mouse, and a Wacom Three-Button Mouse (the Intous Tablet) and all worked in Torque through both the Finder and Command Line. The Tablet's Pen works but obviously is unusable for any type of input in Torque.
Is there anything unusual about your setup that would mess with mouse input (such as the older Wacom drivers (a known issue with Wacom support, I'm the user that submitted it for both Torque and Ghost Recon (similar probs.)))?
(Final Note: I'm a Torque newbie but a vet at dealing with troublesome hardware on the Mac and PC sides. My hardware is all running 10.2.3 (Upgraded from an OEM 10.1.1 Install) with the only apps in the background are usually iPulse, CW8, Extensis Suitcase, and whatever debug apps or terminal apps I happen to forget to close.)
02/06/2003 (3:12 pm)
Don't know if this helps or not -I've got a Powerbook G4 (667) and I did a bit of testing with the Apple Pro Mouse, a Logitech Cordless MX Mouse, and a Wacom Three-Button Mouse (the Intous Tablet) and all worked in Torque through both the Finder and Command Line. The Tablet's Pen works but obviously is unusable for any type of input in Torque.
Is there anything unusual about your setup that would mess with mouse input (such as the older Wacom drivers (a known issue with Wacom support, I'm the user that submitted it for both Torque and Ghost Recon (similar probs.)))?
(Final Note: I'm a Torque newbie but a vet at dealing with troublesome hardware on the Mac and PC sides. My hardware is all running 10.2.3 (Upgraded from an OEM 10.1.1 Install) with the only apps in the background are usually iPulse, CW8, Extensis Suitcase, and whatever debug apps or terminal apps I happen to forget to close.)
#6
Could the Joystick problem be an OS X problem - I've noticed that many of my games on X conveniently ignore both my Joystick and GamePad (even though Logitech did get me out a somewhat barebones OS X driver when I begged for a CD).
02/06/2003 (3:14 pm)
Quick Followup,Could the Joystick problem be an OS X problem - I've noticed that many of my games on X conveniently ignore both my Joystick and GamePad (even though Logitech did get me out a somewhat barebones OS X driver when I begged for a CD).
#7
There is currently no support for joysticks. Everything to date has wanted mouse/keyboard.
Wouldn't be to hard, especially for something X-native, just time consuming... ;) There are a couple of HID util libs that have been bouncing around the mac-games-dev list for a while, and I'll probably look at them when there's a 'serious contender' needing game-controller support.
I know of one or two such groups out there -- but until/unless they want to drag me in, it's just extra effort and I've got too many other things to solve for X at the moment. ;)
d
02/06/2003 (7:01 pm)
@Fred:There is currently no support for joysticks. Everything to date has wanted mouse/keyboard.
Wouldn't be to hard, especially for something X-native, just time consuming... ;) There are a couple of HID util libs that have been bouncing around the mac-games-dev list for a while, and I'll probably look at them when there's a 'serious contender' needing game-controller support.
I know of one or two such groups out there -- but until/unless they want to drag me in, it's just extra effort and I've got too many other things to solve for X at the moment. ;)
d
Torque Owner David Chait
The mouse thing may report like that regardless of issues -- it's a holdover from OS9 where it uses InputSprocket for in-game hardware mouse support.
Could try to take a look at it at some point. Does the app launch properly normally from the Finder? And/Or the debugger?
-d