Jump Animation
by Brad Wilson · in Artist Corner · 02/01/2003 (2:08 pm) · 2 replies
I am having trouble gettin my jump animation working. No matter what animation i use, the show tool will not display it and the Demo crashes. I even went as far as to export my run animation as player_jump.dsq and still no dice.
Here is my .cs file:
//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./Player.dts";
sequence0 = "./player_root.dsq root";
sequence1 = "./player_run.dsq run";
sequence2 = "./player_run.dsq back";
sequence3 = "./player_side.dsq side";
sequence4 = "./player_lookde.dsq look";
sequence5 = "./player_lookde.dsq head";
sequence6 = "./player_root.dsq fall";
sequence7 = "./player_root.dsq land";
sequence8 = "./player_jump.dsq jump";
// sequence9 = "./player_diehead.dsq death1";
// sequence10 = "./player_diechest.dsq death2";
// sequence11 = "./player_dieback.dsq death3";
// sequence12 = "./player_diesidelf.dsq death4";
// sequence13 = "./player_diesidert.dsq death5";
// sequence14 = "./player_dieleglf.dsq death6";
// sequence15 = "./player_dielegrt.dsq death7";
// sequence16 = "./player_dieslump.dsq death8";
// sequence17 = "./player_dieknees.dsq death9";
// sequence18 = "./player_dieforward.dsq death10";
// sequence19 = "./player_diespin.dsq death11";
// sequence20 = "./player_looksn.dsq looksn";
// sequence21 = "./player_lookms.dsq lookms";
// sequence22 = "./player_scoutroot.dsq scoutroot";
// sequence23 = "./player_headside.dsq headside";
// sequence24 = "./player_recoilde.dsq light_recoil";
// sequence25 = "./player_sitting.dsq sitting";
// sequence26 = "./player_celsalute.dsq celsalute";
// sequence27 = "./player_celwave.dsq celwave";
// sequence28 = "./player_standjump.dsq standjump";
// sequence29 = "./player_looknw.dsq looknw";
};
Help!!!!!
Here is my .cs file:
//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./Player.dts";
sequence0 = "./player_root.dsq root";
sequence1 = "./player_run.dsq run";
sequence2 = "./player_run.dsq back";
sequence3 = "./player_side.dsq side";
sequence4 = "./player_lookde.dsq look";
sequence5 = "./player_lookde.dsq head";
sequence6 = "./player_root.dsq fall";
sequence7 = "./player_root.dsq land";
sequence8 = "./player_jump.dsq jump";
// sequence9 = "./player_diehead.dsq death1";
// sequence10 = "./player_diechest.dsq death2";
// sequence11 = "./player_dieback.dsq death3";
// sequence12 = "./player_diesidelf.dsq death4";
// sequence13 = "./player_diesidert.dsq death5";
// sequence14 = "./player_dieleglf.dsq death6";
// sequence15 = "./player_dielegrt.dsq death7";
// sequence16 = "./player_dieslump.dsq death8";
// sequence17 = "./player_dieknees.dsq death9";
// sequence18 = "./player_dieforward.dsq death10";
// sequence19 = "./player_diespin.dsq death11";
// sequence20 = "./player_looksn.dsq looksn";
// sequence21 = "./player_lookms.dsq lookms";
// sequence22 = "./player_scoutroot.dsq scoutroot";
// sequence23 = "./player_headside.dsq headside";
// sequence24 = "./player_recoilde.dsq light_recoil";
// sequence25 = "./player_sitting.dsq sitting";
// sequence26 = "./player_celsalute.dsq celsalute";
// sequence27 = "./player_celwave.dsq celwave";
// sequence28 = "./player_standjump.dsq standjump";
// sequence29 = "./player_looknw.dsq looknw";
};
Help!!!!!
About the author
#2
Thanks
02/02/2003 (8:19 am)
Okay, I realized that i had recently got the source at the head to pick up the AIPlayer stuff. I rebuilt everything including the max dts exporter. Still having issues. I am going to make sure that i don't have some binaries mismatched. Thanks
Associate Logan Foster
perPixel Studios
Logan