Game Development Community

Models with interiors

by Nate "Nateholio" Watson · in General Discussion · 02/01/2003 (1:19 pm) · 6 replies

Can Torque use models that have interiors such as tanks, trains, ships, etc.?

#1
02/01/2003 (1:24 pm)
sure ..
Made from ShapeBase using Max or other dts capable editor
you would be limited ..
the collision used for said objects would not work well for moving around .. but if you just wanna throw a guy on a mount node np.

if you want a guy moving around inside. you will have to use diff Interior types.. the complications there are that there is no support for them to move in the world.
#2
02/01/2003 (1:27 pm)
Grrr.....I need to have a fully functional model while being able to move inside it
#3
02/01/2003 (1:27 pm)
your gonna have to code it :)
#5
02/01/2003 (1:36 pm)
:)
there is a good start maybe using the door object ..
a Pathable interior diff I made
I've made some changes to it made it better I could update the resource.

you would still need to fix the displaceObject function so you could walk around it inside while it moves reliably.

its not a controllable object tho .. but like I said it is Pathable
#6
02/01/2003 (1:40 pm)
Good thing I put that offer out for a programmer as I have no clue where to start