installed openal.. no sound.
by Paul Scott · in Torque Game Engine · 01/31/2003 (9:39 pm) · 2 replies
I've just reformatted & reinstalled OSX.2, so i'm still working on getting 2 years of stuff reconstructed... One of which is OpenAL.
Now, I've installed the package I downloaded from the creative site, but none of the Torque builds I have will play sounds. They all fail to load the driver for openAL.
I rebooted, nojoy.
I rebuilt the projects, no complaints from the linker, still nojoy.
what am I missing here?
Now, I've installed the package I downloaded from the creative site, but none of the Torque builds I have will play sounds. They all fail to load the driver for openAL.
I rebooted, nojoy.
I rebuilt the projects, no complaints from the linker, still nojoy.
what am I missing here?
#2
There are more explicit ways to point to the directory... they may just need to be experimented with...
And, that change was a recent change on the part of Creative, responding to 'doctrine' coming from Apple that only Apple frameworks should be putting themselves into the System subfolders.
d
02/01/2003 (9:35 am)
I added newer code to try and locate it in the Library folder... but I haven't yet proven it works.There are more explicit ways to point to the directory... they may just need to be experimented with...
And, that change was a recent change on the part of Creative, responding to 'doctrine' coming from Apple that only Apple frameworks should be putting themselves into the System subfolders.
d
Torque Owner Paul Scott
Default Studio Name
The OpenAL installer puts the OpenAL.framework in the /Library/Frameworks/ folder.
Apperanly, no apps will see it unless it lives in /System/Library/Frameworks/. Once I moved the framwork there, it worked like a charm.