Game Development Community

Help with 3D Studio exports to DTS

by Britton LaRoche · in Technical Issues · 01/31/2003 (6:45 pm) · 5 replies

I need some help getting a mesh to export to dts. I've followed the tutorial here... www.garagegames.com/docs/torque/tools/max2dts/index.html but I'm missing something the dts file is created but it wont load in the show tool.

I've posted the files including max file and the dump file here:

www.macrosoftcorp.com/RiseOfPower/maxhelp.zip

Any help is greatly appreciated!

#1
02/01/2003 (12:16 am)
Hi there !

I looked at your files !
You have forgot the Lod information on the mesh !
So thats why you dont see it !

Greetings
Billy
#2
02/01/2003 (2:24 pm)
You need to do one of two things. Either create a multires object with your detail information or create seperate bodymeshs, one for each level of detail you want to have. It's probably easier to use multires. You can find a bunch of info on multires from that document you linked in your previous post. Try that out and if you have any other questions post away :).

Alc
#3
02/01/2003 (3:40 pm)
Billy, Greg,

Thanks guys for the info, that worked. Pardon my long list of newbie questions: Is it necessary to have a LOD mesh? My poly's for the charcter are about 2000. Is that too high? What performance impact does this have for player meshes? Whats the upper limit?

Now it works... but its got some funny problems... one leg sticks straight up in the air and the other runs along the ground with her head... both arms are outstretched... is there a specific beginning position, figure pose I need to use? Its kind of funny and might make for a great Salvador Dali type of game... you can check it out here: www.macrosoftcorp.com/RiseOfPower/player.dts it works in game. Any advice? What have I done wrong?

Thanks again for the help! Its getting me alot further!!
#4
02/01/2003 (4:46 pm)
You don't need to have LOD but I would highly recomend it, that way if you have a bunch of player models in your sceen you won't get as much of a slow down.

Most Games have LOD on every object, it helps out a ton by reducing the number of polygons that need to be drawn. And if done correctly you won't even notice the changes.

I also took a look at your player model, you have a few holes in it that you may want to patch up
#5
02/01/2003 (10:09 pm)
Hi again !

Make your own animations ,i got thoose funny looking
poses to , so i made my own animations !

Little moore work but in the end you like it !

Billy