Engine Programmer available
by Mz · in Jobs · 01/31/2003 (11:11 am) · 5 replies
My current project seems to be breaking up, so I find myself without a game to work on in my spare time.
If there are any projects out there that could use an Engine programmer, I have a working email listed in my profile. You can get an idea of my skills by consulting my profile and posting record.
Requirements:
Must have 3D art/Level design team in place.
No games based on 3rd party IP, unless you've got signed contracts. (That is, no DBZ games.)
No Massively Multiplayer Anything.
Preferably using Torque engine.
If there are any projects out there that could use an Engine programmer, I have a working email listed in my profile. You can get an idea of my skills by consulting my profile and posting record.
Requirements:
Must have 3D art/Level design team in place.
No games based on 3rd party IP, unless you've got signed contracts. (That is, no DBZ games.)
No Massively Multiplayer Anything.
Preferably using Torque engine.
#3
Check out our project Colonies, and if interested you can use the contact form on the contact page.
02/02/2003 (9:51 am)
www.acidstorm.netCheck out our project Colonies, and if interested you can use the contact form on the contact page.
#4
02/02/2003 (6:00 pm)
Drop me a line if ya like, Mark - I'm lookin' for someone to work on a couple o' projects for Midnight Ryder Technologies. My address is in my profile.
#5
02/02/2003 (11:30 pm)
As an afterthought, probably ought to mention - yep, got a team in place (look for screenshots of Trajectory Zone in the dev snapshots), no 3rd party IP involved, using the Torque engine, and it's definitely not an MMO style game :-)
Associate Stefan Beffy Moises
If you are interested in working on our current project, "Project:C.A.", feel free to join us :)
(I really like your "Torque shader" .plan, btw ;))
you can check out our project and find links to our websites in my profile, if you need some more details... ;)