Game Development Community

Models loading Up-side-down and Back-to-front

by Skye Gellmann · in Artist Corner · 01/31/2003 (5:53 am) · 3 replies

Recently, models I have made in 3dsMAX, have been exported. When I load them into torque, they come out all Upside down and facing the wrong direction. This is proving to be a GIANT problem as my game (puzzle game) requires all objects to import facing the right direct. Also, character models are doing this. Could someone please help?

PS. I have tried rotating them in 3dsMAX and them exporting them again, and they still come out all wrong!

#1
02/01/2003 (1:30 am)
hi !

Change the pivot direction on the boundingbox that should fix the problem !

Greetings
Billy
#2
02/01/2003 (5:13 am)
Ya you need to check the PIVOTS of the object. Also for player models make sure you BIP01 is not exported if you are using the default animtions.
You definatly have read through the DOCS all this is explained pretty clearly.

Matt
#3
02/01/2003 (7:39 pm)
YAY, thanks heeps guys. It all exports good now thanks to you.

Matthew, I'd gone though that doc before. i think i overlooked or forgot that part.

-Skye 'o_0;;;