Game Development Community

Question about Torque Game Engine

by iHolyElement · in General Discussion · 05/08/2009 (4:55 am) · 4 replies

Hello,
I DO not have Torque, I DO not use Torque, Im the Web-Designer, Community Manager, Max Thomas is the game-developer, But hes sleeping...
Heres his profile: http://www.garagegames.com/account/profile/38149
Okay lets hit the point, We have managed to get our 3D game into the browser, But we need to have the default resolution to 100% by 100% and not full screen, Can someone explain how to do so?
Im finding out for him so we can quickly fix the error, As it starts with 800 x 400 or something, We cant give the URL of the site untill we fix this problem, Sorry, But any help?

Cheers,
iHolyElement on behalf of Max Thomas.

About the author

im roy, not much to it really, im a web&graphic designer, but if i dont like you i would have told you by now, thats all i can think of, so bye.

Recent Threads


#1
05/08/2009 (4:57 am)
Oh and, Sorry if i put this in the wrong area, Couldnt find a Support area.
#2
05/08/2009 (8:20 am)
First of all, The license is per seat. So even if you were here on behalf of Max. You arent supposedto have access to the source, which you would need for alot of the items you have been posting on. You will find most of the answer you are looking for, within the private areas. Which btw are the support for this community.
#3
05/08/2009 (8:22 am)
>.<

FINE, Ill get Max to post here.
1 Moment
#4
05/08/2009 (10:15 am)
@Edward
You're overreacting, there's no reason to jump down the guy's throat on this. It's been established that he doesn't have the source code as he's already rejected links offered to him that involve source changes, and there are options available that don't involve the source code in this situation.

@iHolyElement
I don't know which plugin solution you ended up going with, but there are two things you could check. One would be to check if your plugin solution is overriding the resolution in some way. The other would be to check the client/prefs.cs and manually set the your intended resolution there.

Edit:
I lied, there's a third option I forgot about. You may need to actually add the resolution you need as an option for the options dialog. I'm fairly certain this change happens script side, but I can't remember exactly where and I'm afraid I don't have the time to dig through the project I did it on to find it. If you focus on digging through the scripts for the options though you should be able to find it.