Game Development Community

All app submissions now being reviewed by Apple on OS 3.0

by Geoff Rowland · in iTorque 2D · 05/07/2009 (1:47 pm) · 7 replies

In case you didn't get the email, Apple are now reviewing all apps using OS 3.0. If it has problems, it won't be approved.

Has anyone run their iTGB game on 3.0 and run into any 3.0 specific issues?

#1
05/07/2009 (1:53 pm)
As far as I'm aware iTGB didn't work on 3.0. I haven't looked into why so if 1.2 also doesn't like iPhone 3.0 then I'll be doing a rush job with Unity!
#2
05/07/2009 (2:03 pm)
yes i have now receive the email.
Hope to see itgb running on firmware 3.0

Does it run for now on it ? (with itgb 1.1 ?)
#3
05/08/2009 (5:23 am)
I too would like to know if 1.1 runs on 3.0. Has anyone tried it at all? Guess I'll dig through old forum posts (since search is broken again)
#4
05/08/2009 (6:49 am)
To quote the email:

"After iPhone OS 3.0 becomes available to customers, any app that is incompatible with iPhone OS 3.0 may be removed from the App Store."

So you better make sure your old apps work with it as well ;)
#5
05/08/2009 (9:02 am)
Whenever iTGB 1.2 appears, I'll test it on 2.2.1, then I'm upgrading to the latest beta OS. Wish me luck. I have a feeling I'll need lots ;)
#6
05/08/2009 (9:04 am)
yeah so I bet the problems with iTGB were with the SDK and not the OS. Up until 3.0 is released, apps can still be build with the 2.2.1 SDK, they just need to run on the 3.0 OS. My guess is that most iTGB games will run on OS 3.0 without problems....hopefully i'm not wrong :)
#7
05/08/2009 (9:07 am)
I've installed the beta SDK separately from my real SDK, but I suspect it still replaced some files (system GCC, for example). I just hope I can build apps that work at all anymore :)

The problem with building and uploading to a 2.x device was supposedly fixed in beta 4, so we might be able to use the beta SDK for everything soon. But I'm still building with the real kit until then, to ensure that I don't do anything stupid.