Does anyone know why NOWINBASEINTERLOCK is defined in TGEA?
by Jaimi McEntire · in Torque Game Engine Advanced · 05/06/2009 (12:20 pm) · 2 replies
I'm doing a new SQLite integration - I went ahead and undefined this for the Sqlite C file itself, and didn't see any issues. But I'm wondering if this could cause a problem somehow.
Associate Alex Scarborough
The NO<stuff and things> defines just remove parts of Windows.h to improve compile times (like WIN32_LEAN_AND_MEAN, except more granular).