Bug: Terrain Materials Editor Reverse Input
by Jordan Parsons · in Torque 3D Professional · 05/06/2009 (12:29 am) · 2 replies
I think this was posted before, but I couldn't find it, so I'm posting it up again - just in case. Sorry if it was already posted.
Problem:
Terrain Materials Editor sets text cursor to start of text box after each input entry.
What I did:
Went into Terrain Painter, double-clicked on an already created material for the terrain and added a detail map to it. I then changed the detail repeat to 128, although what got entered was "821". To get 128 in the text box I'd instead have to enter 821. Basically everything is in reverse.
What I've done since:
I went ahead and tested out all other text boxes in the Terrain Materials Editor form and only one other text box does it: Detail Strength.
Screenshot:
I know you all love the screenshots I post up, so I decided to just give you a Cinco T3D Mayo screenie instead...enjoy!

Oh yeah, and I DO party with my T3D shirt...I'm pimp like that ;)
Problem:
Terrain Materials Editor sets text cursor to start of text box after each input entry.
What I did:
Went into Terrain Painter, double-clicked on an already created material for the terrain and added a detail map to it. I then changed the detail repeat to 128, although what got entered was "821". To get 128 in the text box I'd instead have to enter 821. Basically everything is in reverse.
What I've done since:
I went ahead and tested out all other text boxes in the Terrain Materials Editor form and only one other text box does it: Detail Strength.
Screenshot:
I know you all love the screenshots I post up, so I decided to just give you a Cinco T3D Mayo screenie instead...enjoy!

Oh yeah, and I DO party with my T3D shirt...I'm pimp like that ;)
Associate James Ford
Sickhead Games