Game Development Community

Milkshapa and mapping..

by Van der planken Roel · in Artist Corner · 01/29/2003 (5:21 am) · 3 replies

is their a way to get a bridge created in milkshape into world craft??

it would be handy..

also can I retexture the whole stuff with the wad in WC.?

hopes for an answer..

#1
01/29/2003 (9:49 am)
I might be wrong on this, but there is no way to convert Milkshape models into Hammer/WC maps. The problem might be due to detail and collision messes. Milkshape and other 3d packages can make very detailed items. I think difs are suppose to be rigid for the most part - simple items - like boxes, wedges. planes etc. I hope I am wrong and there is a way ;)
#2
01/29/2003 (10:03 am)
There's a max2map tool out there. So if worse comes to worse you can stil export it to 3ds from milshape, import it into max, and export it to WC,... but by the time you're done, you can probably have it made in QuArk/WC already.
#3
04/12/2003 (12:21 pm)
If you still looking for a solution to take a model from Milkshape to WC then check out the latest version of MS3D (1.6.6). Jochen Winzen made a map exporter which I tried and seemed to work pretty decently.