Game Development Community

SpriteSheets not loading properly

by Eaymon Latif · in iTorque 2D · 05/05/2009 (8:34 am) · 4 replies

Anyone else had the following issue?

I add a image and divide it into 11 cells. when i go to create an animation out of it only 9 show up.

This is ridiculous....

(third one in the paraschute has 11 frames in total)
http://www.pocoapps.com/demo/tgb_merda/Picture8.png

only 9 show up when you go to select it
http://www.pocoapps.com/demo/tgb_merda/Picture9.png

only 9 show up when you try to create the animation
http://www.pocoapps.com/demo/tgb_merda/Picture10.png

#1
05/05/2009 (8:38 am)
I haven't seen that one before. The one I have seen is that after you add an image to iTGB you can never update it without manually deleting/copyign the image into the games game/data/image folder. If you drag it to the trash and then readd the image it uses the previous image in the game/data/image folder.
#2
05/06/2009 (8:57 am)
yea i wish it was that easy. I had my artist try on his computer same issue with iTGB.

he has a PC i have the Mac.....

#3
05/07/2009 (12:27 pm)
I've had that happen before trying to create an animation from a sprite sheet. I think it has to do with the resolution of your sheet. As a workaround, I just made my anim in script.

There seems to be alot of bugs in the editor, where the workaround is script. My favorite is when I'm editing an object's collision polygon and it messes up and I need to restart the editor.

Or when i'm creating a linked image map and it keeps doubling image datablocks to the list till it crashes... i could go on...
#4
05/09/2009 (8:44 am)
whats the point of a wysiwyg editor if it doesnt work?

Damir I have a couple of questions I would like to ask you out side of the forums could you send me an email at eaymon@pocoapps.com ?