Realistic physics?
by Nate Strandberg · in Torque Game Engine · 01/27/2003 (10:14 am) · 5 replies
Does anyone have some pointers on how to create some realistic in game physics in torque?
As you all know, walking up a 80* cliff isn't very realistic :)
( ^ As you can currently do by default ^ )
Thanks!
Nate S.
As you all know, walking up a 80* cliff isn't very realistic :)
( ^ As you can currently do by default ^ )
Thanks!
Nate S.
About the author
#2
-Nate S.
01/30/2003 (2:09 pm)
Yeah uh-huh climbing eh? lol.. I donno, to climb you kinda usually have to go slow and careful, not just run right up :)-Nate S.
#3
01/30/2003 (4:08 pm)
Given that there's already code to detect the slope of a terrain, you could make it so that above the slope, you just move very slowly, as opposed to running up the hill. You could even switch to a climbing animation...
#5
01/31/2003 (6:30 am)
No problem :)
Associate Kyle Carter
(And of course you can go up an 80 degree hill... it's called "climbing" :P)