Torque 3D Beta Issue: Generated Project - Open in torsion
by Ken Knudsen · in Torque 3D Professional · 05/01/2009 (12:46 pm) · 6 replies
I haven't seen an issue on this yet, so i thought I'd ask a question first... When I create a new project, everything is generated properly. I can select it from the 'Project Snap Shot' view and enter the world editor fine. When i select the Torsion option, everything fires up and the project is displayed in torsion. When I try to compile or run the project from torsion, it fails giving a script error as the failure cause (haven't looked into it yet). My question is: should this run straight 'out of the box' or do I still have to do some manual configurations to the generated project (the torsion project) after creating it through the 'torque project' wizard?
#2
Also, by default executables are being compiled with DSO generation disabled. Torsion things something went wrong when it tries to pre-compile the scripts and finds no DSOs.
Open torqueConfig.h in your project's source folder (it's not inside engine), find and comment the line below and recompile:
05/21/2009 (2:06 pm)
There are two issues. First, the Torsion project is set to "Debug" (second dropbox in the top menu bar). If you haven't compiled a debug EXE, it'll obviously fail to launch it. Change it to release to fix this.Also, by default executables are being compiled with DSO generation disabled. Torsion things something went wrong when it tries to pre-compile the scripts and finds no DSOs.
Open torqueConfig.h in your project's source folder (it's not inside engine), find and comment the line below and recompile:
#define TORQUE_NO_DSO_GENERATION
#3
05/21/2009 (2:12 pm)
I don't have any problems with torsion and have the dso generation disabled at the time as it solves many common problems during script development
#4
05/21/2009 (3:37 pm)
I believe that it relates to the new splash screen that pops up when you load T3D and not to do with dso generation.
Torque 3D Owner Norm Koger