Game Development Community

¿BSD or Creative Commons or what license model for custom source?

by Javier Canon · in Torque Game Engine · 05/01/2009 (11:13 am) · 4 replies

I am searched in forums and i found some info, but i want to know the best licence for our project:

MMO, c++ custom code only for TGE owners, scripts "open source"

My objetive is a "community game" like the dead Realm Wars project,
but in some point we will have premium servers for a monthly fee, to support the costs.

wath is the best licence model, like the MMO KIT ?:
www.mmoworkshop.com/trac/mom/wiki/TorqueMMOKitLicense

creative commons 3.0:
creativecommons.org/licenses/by-nc-nd/3.0/




#1
05/05/2009 (7:42 am)
For anything that you create (no GarageGames code can be included), the best option would be MIT or BSD since they can be used in open as well as closed source products without licensing repercussions or the arguments that come about from static/dynamic linkage, etc.
#2
05/05/2009 (10:58 am)
Thanks David, i am not a lawyer :D..., i found more info:

" Working definition of the ``new BSD License'': You can do anything with the software, except sue the people that wrote it and remove the license. The original authors have no liability; there is no warranty associated with the software. You must keep the license with all derivatives of the software."

63.249.85.132/open_source_license.htm#bsd_users
www.opensource.org/licenses/bsd-license.html

I think that well use the same torqueMMOkit license model...
#4
05/06/2009 (1:20 pm)
I'm not a lawyer, so I'm not the best council on legalities of EULA's.