Easy or Hard. nOOb question
by Andrew Hodgson · in Torque Game Builder · 05/01/2009 (8:28 am) · 4 replies
Hi Everyone,
Please accept my apologise if this has been answered before. I have had a search but couldn't find anything.
Very New to Torque Game Builder but it looks and feels very natural to use and design with.
However, before I get my cash out to buy the full version I was hoping someone might be able to answer a quick question or two.
How easy or hard is it to add downloadable content once the game is live. I.e. new levels, characters etc?
and the second question how easy once you have say a PC version is it to build the linux and mac versions. Is it just a case of re-exporting?
Thanks
Andy
Please accept my apologise if this has been answered before. I have had a search but couldn't find anything.
Very New to Torque Game Builder but it looks and feels very natural to use and design with.
However, before I get my cash out to buy the full version I was hoping someone might be able to answer a quick question or two.
How easy or hard is it to add downloadable content once the game is live. I.e. new levels, characters etc?
and the second question how easy once you have say a PC version is it to build the linux and mac versions. Is it just a case of re-exporting?
Thanks
Andy
#2
Thanks for the reply.
You say that you just export on a mac so would that mean you would need to buy a PC version of TGB and a mac version?
I would be looking to change the style/outfit of the main character and to add new styles of levels so that the game could move from say original to Egypt to Wild West etc.
The levels would be presented just like a list with original levels, new level packs, user content levels. Would you just update the screen with the list and point to the new level?
Thanks
Andy
05/01/2009 (9:07 am)
Hi Lance,Thanks for the reply.
You say that you just export on a mac so would that mean you would need to buy a PC version of TGB and a mac version?
I would be looking to change the style/outfit of the main character and to add new styles of levels so that the game could move from say original to Egypt to Wild West etc.
The levels would be presented just like a list with original levels, new level packs, user content levels. Would you just update the screen with the list and point to the new level?
Thanks
Andy
#3
You would have to implement your DLC however your application needs it.
05/01/2009 (9:30 am)
Torque 2D ships with both Mac and PC builds. You do not need to purchase two licenses. You do want to have a machine for building and testing to support your games in each environment, however.You would have to implement your DLC however your application needs it.
Torque 3D Owner Lance Hampton
For some games, putting in new levels is as simple as adding a file to the mission directory. How this is handled is up to the game designer. It could be made to present a list of all the files in missions/custom for instance, like Marble Blast does.