Vertice Editing???
by Tyler Slabinski · in General Discussion · 04/30/2009 (3:48 pm) · 21 replies
I was wondering if there was any vertice editing function for any of the 3d Torque Engines?
Like, let's say you have an object with the following vertices:
Before Editing:

After Editing:

I thought of some pretty good ideas for this (custom weapons, DTS/DIF editor, etc.)
I highly doubt this is part of the engine, but I was hoping that if it wasn't, someone could show me how to implement some functions like:
It is more of the first 2 I am looking for, but I was hoping I could make a good DTS editor with the other parts. I don't know much of OpenGL either... I know this is a big thing to ask for, but I bet many others would like this too.
Like, let's say you have an object with the following vertices:
Before Editing:

After Editing:

I thought of some pretty good ideas for this (custom weapons, DTS/DIF editor, etc.)
I highly doubt this is part of the engine, but I was hoping that if it wasn't, someone could show me how to implement some functions like:
getVerticePosition(); setVerticePosition(); mergeVertices(); splitVertices(); extrudeVertices();
It is more of the first 2 I am looking for, but I was hoping I could make a good DTS editor with the other parts. I don't know much of OpenGL either... I know this is a big thing to ask for, but I bet many others would like this too.
Torque 3D Owner Caylo Gypsyblood
Here it is! This will show you how to control mesh deformation using bones.