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Importing missions into 3DS MAX

by Matthew Brunner · in Technical Issues · 04/30/2009 (12:53 pm) · 1 replies

I was wondering if there is a plug-in that can convert the mission files from TGE to 3DS MAX. I am a student who is in a class for simulation and gaming (using torque) and rendering and animation (using 3DS MAX) I am hoping to kill 2 birds with one stone here and just import my torque files into 3DS MAX to fulfill the obligations of both classes. Is this possible and if so... does anyone have a link?

Thanks much!

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#1
04/30/2009 (7:51 pm)
Sorry but your are shit out of luck. 3DS Max (and pretty much every other 3D app on the market) cannot open the Torque native DTS, DIF or terrain formats that are used for the 3D data in the scenes.

You best possible hope if you created all the 3D work yourself is to create a close approximation in your 3D app and render from there.