Game Development Community

Bringing a 2D game over to the Torque environment?

by Eric Forhan · in Torque Game Engine · 01/25/2003 (12:24 pm) · 8 replies

Davis and I are considering bringing one of his 2D games, Boulder Panic! over to Torque. The main reason to do so would be to give it a fresh new look, with the ability to use models, particles, worlds-as-backgrounds, and so on. It would completely be candy for the eyes.

One of the dilemmas is that it would be a waste of Torque's capabilities--since it would still at its core be a 2D game in a 3D world. ie: The game itself does not ~need~ to be in a 3D setting.

This could be a precursor to a truly 3D game (as in 3D boards) down the road, however as we already are working on one long-term game, the 2D boards style would be much quicker to program.

Any thoughts?

-Eric Forhan,MRT

edit: URL fix

#1
01/25/2003 (1:08 pm)
One thing to consider is you would get Macintosh and Linux ports for very little additional work. Mac Marble Blast sales have been very strong.

-Rick
#2
01/25/2003 (3:01 pm)
Hm - that's a really good point, Rick. I hadn't much thought about it for the smaller Panic! series puzzle games I've been doing. I need Mac hardware, or someone to handle Mac ports - I'm missing too large of a market :-/ (Someone needs ta' release that PCI based PPC card that's been rumored for a while, with Mac OSX support!)

Hey Rick - I noticed a lack of Linux support (for Marble Blast, Orbz, etc.). I know this is a bit o' thread hijacking, but - well, any particular reason for that? Is the money not there, or, are there serious support issues or something?
#3
01/25/2003 (3:48 pm)
Linux Marble Blast is in Beta testing and should hit the "shelves" soon.

--Rick
#4
01/25/2003 (4:52 pm)
Im creating a 2d game with torque. Its not a scroller or anything though, its a Multimedia Adventure... (if your not sure what they is, uplink is one focused on hacking and hardware upgrades)
#5
01/25/2003 (5:12 pm)
I got to buy myself a Ram Upgrade pretty soon. My computer has went through 4 years and well its just losing its great goodness. Im planning a 2D game with visual basic. I was going to do it with torque adn the easy 100$ fee wouldnt of been a problem but the part that i had 64mb ram was.
Im going to upgrade it to help out with the garagegames community a bit more but my pockets look like a big telescope.
#6
01/25/2003 (8:38 pm)
Rick, I never even considered the porting parts... excellent idea.

-Eric
#7
02/20/2004 (4:35 am)
How would one do that?
like the PomPom guys did?

Does one just basically change the Cammera view to be isometric or rather top down? I would also really like to play with 2D
#8
02/20/2004 (11:22 pm)
Yup, just make the world act 2d (constrain the camera, constrain player motion) and you're set. You'll end up discarding a lot of the collision detection and complex 3d movement code, most likely, in favor of faster, simpler 2D control code.