Game Development Community

Few TGE questions...

by Jason Corbin · in General Discussion · 01/25/2003 (11:46 am) · 4 replies

I havnt got the engine yet so I have a few questions, could this engine handle 24 cars that has 5,000 polys each? Or does that just depend on how good your computer is? I wanted to make a racing game with a maximum of 24 cars raceing at a time.

#1
01/25/2003 (12:06 pm)
It really depends on a lot of things you aren't telling us. If your target machine is a 300mhz PentiumII, then definately no. :-P

It also depends upon how well you implement LOD, how many cars on the view at the same time, whether you have a lot of buildings or not.

Nevertheless, 24 unique car models is a lot of work in itself, not even including programming to get them to work right. :-)

-Eric Forhan, MRT
#2
01/25/2003 (12:46 pm)
If you code something like I remember in the NASCAR Racing games, where it only displays like 7 cars ahead of you, and 2 behind you, it should be alright with a decent computer. Theres no sense is displaying all 24 cars when only a handful matter at any given moment.
#3
01/25/2003 (2:38 pm)
Well actually I wanted to make the game mainly for myself, but if I finish it I will also let Garage Games sell it to. (if thats the way it works)

My computer specs are...

Windows XP Home Edition
Pentium 4 Processor
3.06GHz
1024 MB RAM
120 GB
GeForce4 Ti 4600

I know it would be hard to sell the game when its geared for high end systems but again I want it my self, and I wanted the graphics to be great too! Can the TGE give me this or am I dreaming?

Also the games that are finished and and for sell here look very cartoonish. Was this the goal for them? For the much younger kids? Or is this what TGE is.
#4
01/25/2003 (2:44 pm)
TGE can do all kinds of different games. Take a look at Tribes 2.. it uses TGE and looks far from cartoony.

The game will look however the art is done. Make things that look realistic, then TGE will render them that way.