Game Development Community

StringBuffer antics

by Jeremiah Fulbright · in Torque Game Engine Advanced · 04/25/2009 (6:25 am) · 0 replies

We had some code in 1.7.1 that fooled with the StringBuffer, namely saving it off, resetting it, then using our own buffer, then setting it back to the original one.

This functionality no longer works satisfactory in 1.8.1. The functions were commented out, which told me something, but I uncommented the portions we used, just like in 1.7.1 and gave it a go.

On a local connection it works fine, but when using a Dedicated Server, the StringBuffer is apparently getting corrupted.

I need to know how to go about doing the same thing as before, but without messing up the netcode like apparently is happening