Game Development Community

PB 2.1 project file probs.

by Paul Scott · in Torque Game Engine · 01/23/2003 (1:05 am) · 1 replies

Debug targets: do not do a proper 'Debug' build. Need a define set: -DTORQUE_DEBUG

Realmwars targets: will not compile due to ogg/vorbis probs. The ogg headers expect the symbol __MACOSX__ to be defined. need to add -D__MACOSX__ to each target that uses the ogg/vorbis codecs.

if anyone has more, post the fix for em so it can be corrected.

#1
01/23/2003 (10:24 pm)
I'll check in a 2_1 project that adds -DTORQUE_DEBUG to the compiler options. At least, that's where it looks like it wants to be tacked on.

As for the ogg stuff, I've actually just checked in a revised os_types header that requires no project modifications... they way it should have been written in the first place...

At some point, I'll check in a PB 2.1 project for realmwars, but as I'm doing everything in CW at the moment, I've got enough other things keeping me busy than that... ;)

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