How to set up DTS object
by Roy Chan · in General Discussion · 01/22/2003 (6:36 am) · 4 replies
Hi all,
I created a DTS object and put it in TGE, but how can I set up this object so any missible or bullet cann't pass through it.
regards
I created a DTS object and put it in TGE, but how can I set up this object so any missible or bullet cann't pass through it.
regards
About the author
#2
I just have None, Bounding Box and Cylinder for Collision inside MilkShape, which "Use the Mesh" is the disable which I can't select it.
regards
Roy
01/22/2003 (9:10 am)
Anthony,I just have None, Bounding Box and Cylinder for Collision inside MilkShape, which "Use the Mesh" is the disable which I can't select it.
regards
Roy
#3
In max Col-1 is linked to start, and Collision-1 is linked to shape, from that you can probably work out how to get it working with milkshape.
01/22/2003 (10:13 am)
You need a box named Col-1 and a box named Collision-1 at least in max you do im not sure how the dummys and stuff work in milkshape or how they are linkedIn max Col-1 is linked to start, and Collision-1 is linked to shape, from that you can probably work out how to get it working with milkshape.
#4
01/22/2003 (10:52 am)
In Milkshape all you need is a mesh named Collision. Be sure it's sealed, surrounding the model, named in the groups and hidden from view. The less polys the better.
Torque Owner Anthony McCrary