Game Development Community

Addning Joints (nodes) in Milkshape

by Tony Chamberlain · in Artist Corner · 01/22/2003 (5:13 am) · 1 replies

Well I have my vehicle the way I want it,but when I add my mount point as mount 0 and if I try to add any other joints they connect to each other.

Is there a way to keep this from happening, because one of my already placed jointed gets rotated when the new one connects to it. I have other model that I got from examples and the joints are connecting together.

This is the newest MilkShape 1.65(I doubt that matters).

Thanks

#1
01/22/2003 (5:50 am)
Ok I figured out - by not having the first joint selected - pressing F8 will create a unconnected join. I didn't know what F8 did, so here is a key shortcut list I found for Milkshape in some forums, I hope it might help some one.

ctrl+a................................ select all
ctrl+d................................ duplicate selection
ctrl+e................................ turn edge
ctrl+g................................ snap to grid
ctrl+h................................ hide selection
ctrl+i................................ invert selection
ctrl+k................................ set keyframe
ctrl+m................................ smooth model
ctrl+n................................ snap selection (no welding)
ctrl+o................................ open
ctrl+p................................ divide edge
ctrl+s................................ save
ctrl+t................................ texture coordinate editor
ctrl+u................................ unhide all
ctrl+w................................ weld selection
ctrl+z................................ undo
ctrl+3................................ subdivide face by 3
ctrl+4................................ subdivide face by 4

ctrl+left mouse....................... add to selection
ctrl+right mouse...................... delete from selection
SHIFT+left mouse.............. zoom viewport (move the mouse up and down)

shift+ctrl+a.......................... select none
shift+ctrl+e.......................... edit vertex
shift+ctrl+k.......................... delete keyframe
shift+ctrl+x.......................... flatten x plane
shift+ctrl+y.......................... flatten y plane
shift+ctrl+z.......................... flatten z plane
shift+del............................. delete all

del................................... delete selection

F1.................................... selection mode
F2.................................... move mode
F3.................................... rotate mode
F4.................................... scale mode
F5.................................... vertex creation mode
F6.................................... face creation mode
F7.................................... extrude mode
F8.................................... create joint

in 3d view
alt+left mouse........................ select
alt+right mouse....................... deselect
alt+shift+left mouse.................. add to selection
alt+shift+right mouse................. delete from selection


whle in move mode or rotate mode:
ctrl+left mouse................ pan viewport (move the mouse up and down)

ctrl+right mouse.............. zoom viewport (move the mouse up and down)