Game Development Community

Industrial 4 model packs

by Dejan Cicic · in General Discussion · 04/20/2009 (2:48 pm) · 9 replies

Like I promissed here is a new model pack:
- Industrial 4. model pack

www.dexsoft-games.com/models/images/modern/industrial4/industrial4_banner.jpgCheck it :)
DEXSOFT Team.

#1
10/17/2009 (6:10 pm)
Sorry but many product/models from dex soft when i put in tge or tgea don't work for the model size.. shape etc..

What i can do for use it in torque?

I have not find any information about..

"i think is good work if you put one readme file with info about how to use it in any engine about your product is released.."

Thank you.
#2
10/18/2009 (6:41 am)
I have buyed the 1st model industrial but i'm not practice about using it.. i must apply collision on model? resize it? or?..
Help me.. sry the question.. but i like all your model and i want to know about for buy many in future..
#3
10/18/2009 (12:15 pm)
Yes you need to apply collision model.
In some cases you can use simplest LOD like your collision model.
But I think you can resize model in torque when you place it in game editor.
We wiull soon provide sample mission with each model packs and they will be loaded and placed on some terrain or so.

#4
10/19/2009 (8:36 am)
Super! Good Work ! This is what i want!..

Good work ! Your Models work is the best!
#5
10/20/2009 (9:34 pm)
If I may ask, why does your models not come with the collision ? Sorry but I am new to the model concept idea and this is actually one of the reasons that prevents me from buying. If there was a short tutorial on adding the collision in then it would be a go.
#6
10/20/2009 (11:13 pm)
Foodstamp,

That is also one of the reasons i've not bought either, seems like all of them have collision except dts models.
#7
12/06/2011 (1:56 pm)
Hi, i have see you last bundle, have collision or?
I have se only this "» dts (Torque, batch convert textures to PNG, please) " have collision and i must only convert all textures from bundle to PNG?


Thank you!
#8
12/06/2011 (8:06 pm)
my 2 cents ...

you really need the COLLADA source files. 90% of exported DTS models are in the old (TGE, TGEA) format v24 ... with none of the new features enabled in T3D. Try loading one in the T3D object editor and save it ... crashes the engine.

(This is in my experience and I've purchased dozens of content packs from a hand full of sources)

Best thing to do ... make sure it includes collada source models and list of the animations.

Then import these collada models, make the changes you need and then save it to a "fresh" DTS model ... with all your changes in tact.

The editor can even create a collision mesh for you. Its not "Easy" but with lots of patience can be done.
#9
12/07/2011 (12:31 am)
Where we can find new exporters. I really want to provide latest formats.
DAE format works fine in Torque.
Also you can use lowest LOD for collision models. It should work fien cos lowes lod have very small polycount.
But if you get automatically that should be best aproach.