Game Development Community

looking for skilled 2D artist

by Very Interactive Person · in Jobs · 01/22/2003 (12:35 am) · 4 replies

Acidstorm Entertainment is looking for a skilled 2D artist to texture player, weapon and vehicle models. Experience in this field is a must.
For more information about the project visit this page:
www.acidstorm.net/colonies.html
for screenshots and other media go here:
www.acidstorm.net/coloniesmedia.html

If you are interested contact us by using the contact form on this page:
www.acidstorm.net/contact.html
Please provide links to a portfolio, sample work, previous projects,.... anything that can back up your skills.

On a side note, we can still use some more programming power aboard. So both licensed (engine) and non-licensed (scripts) programmers with Torque experience are welcome too.

#1
01/29/2003 (2:21 am)
*BUMP*
We are still looking for a skilled 2D artist.
Here's an example of what you would be doing aboard teh team:
www.acidstorm.net/pics/unf-flyer.jpgAs you see this flying vehicle is only 20-40% textured. We want this and some other vehciles/weapons to be fisnished soon. It seems like a simple task, but we are looking for someone who can do quality artwork.
#2
01/29/2003 (2:26 am)
I can work for colonies, but you nkow ill want to make my art available for everyone. If you want ward i can send you my map/terrain textures as they are right now. I know thats not as good as doing the work myself, but theres alot of class tex's in there.
Are the uvw unwrapped? would it be easy?
#3
01/29/2003 (3:35 am)
This art is what will set our game apart from other games. That's why we'd need original work, and work that won't be released to the public. For terain textures, trees, rocks,.... I don't care. As you see I use the Bravetree treepack, and I'm planning on releasing some of our skyboxes etc to the public. BUT, the player models, the weapons and the vehicles I want to be original.
The thing is, I can do it pretty much myself, but I have to admit I'm not the best. So actually I'm looking for someone who can do the job better then I'm doing at the moment. So people who think they can do quality texturing work, defenetly don't hesitate to send in some samples.

[EDIT]
And yes, the models are unwrapped.... but for future models it would be handy to have a 2D artist who can unwrap the models himself... altough that's defenetly not a requirement, it would just be a great plus[/EDIT]
#4
01/29/2003 (3:39 am)
Send me a skin through e-mail. And ill work on it today.