Map2dif build stops at linker with 1 error in VC++
by Nate "Nateholio" Watson · in Torque Game Engine · 01/21/2003 (6:17 am) · 2 replies
I have tried to build Map2dif using MS Visual Studio. I can build the Torque demo app and other things with absolutely no errors. The error is:
--------------------Configuration: map2dif - Win32 Debug--------------------
Linking...
LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib"
Error executing link.exe.
map2dif_DEBUG.exe - 1 error(s), 0 warning(s)
I did a search on the entire Torque directory for *engine*.lib, *engine_debug*, and *engine* and still didnt come up with anything with a name coming close to "engine_DEBUG.lib". Since I am new to C++, I only have one hunch as to what the problem may be but I have no idea of how to fix it. Is the problem that some source file with an unknown name needs to be compiled into a .lib before I build map2dif??
--------------------Configuration: map2dif - Win32 Debug--------------------
Linking...
LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib"
Error executing link.exe.
map2dif_DEBUG.exe - 1 error(s), 0 warning(s)
I did a search on the entire Torque directory for *engine*.lib, *engine_debug*, and *engine* and still didnt come up with anything with a name coming close to "engine_DEBUG.lib". Since I am new to C++, I only have one hunch as to what the problem may be but I have no idea of how to fix it. Is the problem that some source file with an unknown name needs to be compiled into a .lib before I build map2dif??
Torque Owner James \"Corvidae\" Williams