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Basic Lighting vs SGLighting

by Jeremiah Fulbright · in Torque Game Engine Advanced · 04/17/2009 (10:46 pm) · 3 replies

What is the difference between the two lighting systems when it comes to Interiors?

The define in torqueConfig.h isn't hooked up and based on some testing, both systems are initialized and used, with Basic system handling Interiors and possibly Legacy and Synapse handling Atlas and everything else.

I've disabled the Basic system from being used, and Synapse is doing what it should for Interior etc, but not sure of the intentions of having both systems be active.

#1
04/18/2009 (7:01 am)
The only difference that I know of are Blob vs Mesh shadowmaps.
#2
04/22/2009 (12:22 am)
Stefan, could I bother you for a screenshot or a short explanation ?
I assumed the difference of the shadowmaps/blobs were from preferences...am I missing something ??..I assume that I am.
#3
04/22/2009 (2:01 am)
Blob shadows are always used in BasicLighting, and depends on a pref value in SGLighting.