Game Development Community

Is the Torque Engine the way to go?

by Gabriel De Repentigny · in General Discussion · 01/20/2003 (6:05 pm) · 5 replies

Hiya all,

I've got a few questions about the Torque engine. First, the FAQ says that you *must* publish games made with Torque through GarageGames, but I heard they changed the license and now you dont have to. If this true? Second, has anyone tryed adding shaders/per pixel lights/stencil shadows to Torque? Is this what the "Torque Enhancement Project" or whatever it's called is trying to?

Also, how does Torque compare to nebula? Has anyone here tryed them both?

thx for any answ3rs! ;)

#1
01/20/2003 (7:29 pm)
Edited re: Jeff's comments

The EULA is the contract you're signing with GG; if it says it's so, then that's how it is. There was an older license which had more stringent requirements.

end edit

There are several projects working with Torque's rendering engine; some have added those technologies, though the code is not generally available (as far as I know).

The TEP is doing many things; I think that shader effects are on the list.

I believe that Torque is a more mature engine than Nebula, with an FPS oriented featureset, and a better networking code. I think it's also more approachable, because it comes with a demo game you can tweak into what you want (if you want an FPS game). The Nebula Project, when I last looked at it, required you to build up from scratch.
#2
01/20/2003 (7:40 pm)
You absolutely do not have to publish through GarageGames. I checked the FAQ again and do not see any reference to requiring you to publish through GG. If you can find that reference, please tell me where it is so I can change it.

Lastly, please read the EULA. It is fairly straight forward and is the final word on the subject.

Jeff Tunnell GG
#3
01/21/2003 (5:38 am)
I read the license and I didnt think it said that you had to publish through GarageGames....however, in the Torque Game Engine: FAQ forums (post named V12) it says:

"After paying the minimal $100 upfront fee, you get the source code to the V12 engine and a demo application. Use that technology to create any kind of game you wish. When you are ready to publish your game, you must do so on the GarageGames web site."

...

"Your product can only be sold on GarageGames. It cannot be posted on other retail sites such as MSN Zone, EA.com, Download.com, or Yahoo without being brokered by GarageGames."

A direct link:

http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=470



One more thing, Torque doesnt seem to have any AI code. But it does have support for 'bots'. Could someone enlighten me as to what a bot actually does/can do? thx!!
#4
01/21/2003 (5:55 am)
.... check the date of those forum topic where you found that information in.... that'll explain a lot.
#5
01/21/2003 (6:27 am)
Torque has support for server-controlled things that run around. You can create an aiPlayer and tell it to go to a certain location - it'll run straight towards that location until you tell it to change otherwise. You can also tell the aiPlayer to target things, and to fire its weapons.

The AI of the bot, however, is your concern. There are some resources which will help get you along the path towards working and intelligent bots. Personally, I think that this is preferable to an engine that ties you to a specific AI model - Torque basically lets you customize your AI and bots to fit your situation exactly.

(Torque originally had more extensive AI capabilities, left over from Tribes2, but this was removed due to intellectual property concerns.)