Level Designer for Web
by Chris · in Torque Game Builder · 04/14/2009 (3:48 pm) · 1 replies
Hey guys, I am thinking about buying TGB and iTGB but wanted to know if this was possible first.
I want to build an iPhone game that has different "levels" and build a web app for designing those levels so that anyone could design a level and then play it on their iphone. Currently I have been using raw programming in xcode and adobe flex and flash on the web side. Would this be possible/easier using TGB/iTGB?
Also why should I buy TGB versus Unity3D?
I want to build an iPhone game that has different "levels" and build a web app for designing those levels so that anyone could design a level and then play it on their iphone. Currently I have been using raw programming in xcode and adobe flex and flash on the web side. Would this be possible/easier using TGB/iTGB?
Also why should I buy TGB versus Unity3D?
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
TGB is for 2D. Unity3D is rather big and fat (hard to get below the 10MB limit), so I think it's unsuitable for lightweight 2D apps. Besides, it IS a 3D engine, even if you can force it flat ;)
The builder in Unity3D isn't anything like the 2D tile-based level builder in TGB. TGB is the best tool for a 2D job. Unity also gets really expensive ($3000) if you want optimised code and *networking* - yes, an advertised feature in the pro version is .NET sockets. iTGB gives you the full source. Take a look at the feature pages: http://unity3d.com/unity/licenses#iphone
When iPhone OS 3.0 is out, integrating the new DLC functions into iTGB should be an easy job. You could use that to "sell" free levels made by users.