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Level Designer for Web

by Chris · in Torque Game Builder · 04/14/2009 (3:48 pm) · 1 replies

Hey guys, I am thinking about buying TGB and iTGB but wanted to know if this was possible first.

I want to build an iPhone game that has different "levels" and build a web app for designing those levels so that anyone could design a level and then play it on their iphone. Currently I have been using raw programming in xcode and adobe flex and flash on the web side. Would this be possible/easier using TGB/iTGB?

Also why should I buy TGB versus Unity3D?

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  • Try out iTGB?

  • #1
    04/15/2009 (11:43 am)
    A web-based level designer is theoretically possible, but the coordinate system in TGB isn't pixel-based. Take a look at the level files in the TGB trial. With TGB Pro, you can look at the source as an aid to figuring out how to make your own builder. Or you could implement your own system, replacing the built-in level builder.

    TGB is for 2D. Unity3D is rather big and fat (hard to get below the 10MB limit), so I think it's unsuitable for lightweight 2D apps. Besides, it IS a 3D engine, even if you can force it flat ;)

    The builder in Unity3D isn't anything like the 2D tile-based level builder in TGB. TGB is the best tool for a 2D job. Unity also gets really expensive ($3000) if you want optimised code and *networking* - yes, an advertised feature in the pro version is .NET sockets. iTGB gives you the full source. Take a look at the feature pages: http://unity3d.com/unity/licenses#iphone


    When iPhone OS 3.0 is out, integrating the new DLC functions into iTGB should be an easy job. You could use that to "sell" free levels made by users.