Game Development Community

ModMaker Weapons Review

by J L · in General Add-On Discussion · 04/11/2009 (9:41 pm) · 29 replies

The forums seem to be down for the official site, But anyone know how to load a weapon up in the editor ?

I copied the weapons over to the modmaker weapons directory but everytime I tried to load something up it crashes.
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#21
04/17/2009 (9:43 am)
Why not release it as an art pack with scripts? Releasing the pack with source code would require some licensing agreement with GG anyways.

Just an idea. Release it as a weapons art pack with some scripts that demonstrate functionality such as: iron sights, movement animations (was this done through script or source?), multiple firing modes, scopes, etc. That may even be overkill for an art pack.

Things like AV mines that require engine source you can remove - we can figure out our own solution based on our own game's requirements.

If any of the features require source, remove them from your features list. Personally, I'd pay good money just for the models, movement animations, iron sights, and weapon scripts. I've got enough source code changes to manage already :P

As a coder, being able to come across good models that are already animated are very tough to come by, and they really help out in prototyping.

We'd much rather be able to get a hold of your weapon models than nothing at all :)

#22
04/25/2009 (6:32 pm)
So.. I was looking at this pack and was pointed here. Am I to understand that this doesn't work as advertised.. editor and all?
#23
04/26/2009 (8:31 am)
Exactly, not to say that you can't get it working but I place several phone calls to MR. Pearson regarding this pack and I have heard nothing back. I advise NOT getting it unless you need decent models, but I would first try to strike a deal with GG for a lower price cause that's about all this pack is good for.

Sent quite a few emails asking GG why it is still available for sale but no response yet. IMHO it should be dumped or reduced drastically.
#24
04/26/2009 (9:47 am)
It would be nice if the users could come together and fix/replace what needs to be done, then provide that part as a separate DL. Just a random thought.

edit /sidenote - Just wanted to say jman your avatar had myself and eb chuckling.. very nice humor.
#25
04/27/2009 (12:38 am)
Sadly there is no source included for the weapon editor otherwise I'd be tempted to write a fix for it.
#26
04/29/2009 (3:33 pm)
If I remember correctly there was at one time a little known console command in the debug build that would create cs files from dso. I have since lost the link to the post and it may only exist in the older TGE code base.
#27
05/27/2009 (7:18 pm)
Just FYI, back to the original question...

If you want to get the rest of the weapons to show up in the editor, you have to manually create the mwwp file for it. They are found
here: "MMWeaponsEditor\data\shapes\weapons"

You'll see the few mmwp files there for the things that show up in the editor. Use notepad to create the files for the rest of them. Note that the contents of the file are, well, the name of the file.

Weird....but that's how I got to work. Can't get the crosshairs, or hands, or scopes to work yet.
#28
05/27/2009 (8:59 pm)
What is it that's giving you trouble? For the hands, there is a seperate folder that contains the models with the hands. I believe the folder is called "hands". You'll have to create the .mmwp files for these as well, as you mentioned above.

Also, most (not all) of the file names are incorrect, which you may have noticed. They are too long for their program to read. They acknowledged this fact in one of there blogs, but did not take the time to fix it themselves. From here: http://www.garagegames.com/community/blogs/view/12747

Quote:"2. Some of the file names were too large to work in the editor so you'll need to rename them. For example if you want the M4 to work you'll need to change it from m4_red_dot_scope_animation.dts to m4_red_dot_scope.dts. Basically remove the "_animation" from each file including the dsq's and everything should work fine."

For the crosshair and scopes, I remember the .gui file that was created from the modmaker did not have the correct path to the crosshair image. It just had something like "./" where is should have been something like "./crosshair.png".. or something like that.

This is all from memory though. If you need better instructions I can redownload the pack (I only have the machine gun pack) and let you know what to do.

It's a shame really, this really could have been an awesome pack, the developers just got lazy towards the end. Then took the money and ran! Oh well, live and learn right? Might as well make the best of it.
#29
08/06/2009 (4:52 am)
FYI:

The netgeos site seems to be back online (and the link to the weapon sounds posted previously is also working again) :-)
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