Game Development Community

OpenAL not working on integrated soundcards

by Matthes Bender · in Torque Game Engine · 01/18/2003 (12:27 am) · 24 replies

Unfortunately, I have so far not been able to get the Torque Sound to work on the onboard soundchips of several of our test computers.

The concerned chips are Cirrus Logic Crystal CS4205 or Via686a. I have the OpenAL reference driver installed, the driver appears in the options dialog and can be selected. The driver initializes fine, there's no error and no crash - just nothing coming out of the speakers at all (neither 2D or 3D sounds).

Those chips do support DirectSound3D, other games run fine with sound and I even got the samples that come with Creative's EAX 2.0 Extensions SDK or the OpenAL 1.0 Reference SDK (i.e. XLDemo) to work properly, just not the Torque sound. Using latest stable dev and Win2K.

I don't expect full EAX features on those chips, just having any sound in Torque would be nice. Does anybody have experience with OpenAL on non-SoundBlaster-chips like these? Thanks in advance.
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#21
02/28/2003 (7:17 am)
I have onboard audio ("C-Media AC97 Audio Device"), and sounds work fine with the latest OpenAL, but I did run into some strangeness when testing the recent text-to-speech resource.

Everyone else was hearing speech, but I wasn't gettting any speech at all.. until I happened to be running Winamp3 at the same time, then the speech worked fine.
#22
03/05/2003 (4:46 am)
bump ^-^
those screwed 3d looping sounds are killin' me... anybody else tried to mess with them, e.g. for vehicles?
#23
03/22/2003 (10:50 pm)
I know what you mean, beffy. My precious distance-sounds (which are only audible from a certain distance, then start to fade out as you continue to move away) are also screwed up. I don't get any volume ramping, just a hard "on" or "off".
#24
04/14/2003 (12:02 pm)
@Beffy

Your DLL works great :)
Not sure where you got it from but, it sure fixes things :)

Cheers,

Isi
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