Particles and Behaviors
by Anthony Rosenbaum · in Torque Game Builder · 04/10/2009 (12:19 pm) · 1 replies
Is there a way to set a particle effect as a default value for a behavior?
ie
The "" should allow you to set a default value, but it won't allow me to use a filename or referance to an executed effect
so in order to get particle working I create an fx on the classobject
then refernace it in the behavior like so
This is haxsor and can't be right. Althought it works I keep getting this spam in the console
t2dSceneGraph::addToScene() - Object '1637' is already in a SceneGraph!.
t2dSceneGraph::addToScene() - Object '1639' is already in a SceneGraph!.
Any thoughts?
ie
%template.addBehaviorField( particleEffect, "The effect to use when popped", OBJECT, "", t2dParticleEffect);
The "" should allow you to set a default value, but it won't allow me to use a filename or referance to an executed effect
so in order to get particle working I create an fx on the classobject
function TheClass::onAddToScene(%this)
{
%this.ParticleEffect = new t2dParticleEffect()
{
scenegraph = $scenegraph;
};
%this.ParticleEffect.loadEffect("~/data/particles/particles.eff");
}then refernace it in the behavior like so
if (isObject(%this.Owner.particleEffect))
{
%explosion = %this.Owner.particleEffect.cloneWithBehaviors();
%explosion.position = %position;
%explosion.setEffectLifeMode("Kill", 1.0);
%explosion.playEffect();
}This is haxsor and can't be right. Althought it works I keep getting this spam in the console
t2dSceneGraph::addToScene() - Object '1637' is already in a SceneGraph!.
t2dSceneGraph::addToScene() - Object '1639' is already in a SceneGraph!.
Any thoughts?
Associate Anthony Rosenbaum
Particle must be saved and named in the t2d scene (preferable off screen) to they can be referanced with the addBehaviorField()
The spammage was a result of calling cloneWithBehaviors(), in our case we were maknig many objects using that behavior so they were generating many fx so all I needed to do was simply clone() the particle FX