Game Development Community

Making Camera Faceing Billboards on a DTS

by Bryce² · in Torque Game Engine Advanced · 04/06/2009 (5:49 am) · 1 replies

With the trees in our game we want to have an effect similar to that found in games such as the witcher and oblivion when it comes to our trees. If anyone has ever taken the time to notice the leaves on the trees are in big billboards that are total camera facing billboards. If anyone has done this before (and i am certain it has been done) how do i?

Bryce

#1
11/16/2009 (6:09 pm)
In TGE, at least, DTSs can have a billboard as their last detail level. I don't know about TGEA, though.

Normally, you have to "turn on" billboards when you export the DTS from an art tool. That's the normal way. The exporter should have some option for that.

There's also this resource, which allows you to programmatically turn on billboards for any DTS, from within TGE using TorqueScript (at load time only).